AI Insights · Timothy · July 2021
Top 5 Science Games in Australia Q2 2021
Explore the performance of the top 5 science games in Australia during Q2 2021, including download trends, revenue growth, and active user statistics.
During the second quarter of 2021, the top 5 science games on a unified platform in Australia demonstrated varied performance across downloads, revenue, and active users. Here's a closer look at each application's trends:
Plague Inc. from Ndemic Creations saw its weekly revenue peak at approximately $3.7K in early June, with a notable increase in weekly downloads reaching 2.7K in late May. The game also experienced a significant rise in weekly active users, peaking at around 4K at the end of May.
Cell to Singularity: Evolution by Computer Lunch experienced consistent weekly revenue throughout the quarter, peaking at $1K in the last week of May. Weekly downloads remained relatively stable, with a high of nearly 2K in late March and late May. The game maintained a strong base of weekly active users, peaking at over 8K in late May.
Jetpack Joyride from Halfbrick Studios showcased a fluctuating revenue pattern, with a peak of $1.2K at the end of May. Weekly downloads spiked to nearly 9K in the same period, while weekly active users reached a high of around 37.8K at the end of May, demonstrating a strong user engagement.
Cell Expansion Wars by MOBIRIX had a steady revenue stream, peaking at $416 in mid-April. Weekly downloads showed a small spike to 425 in late May. The game maintained a stable number of weekly active users, peaking at around 1.7K in late March.
Little Alchemy 2 by Jakub Koziol demonstrated a gradual increase in revenue, peaking at $175 in late June. Weekly downloads saw a significant rise to 2.7K at the end of June, and weekly active users showed a consistent upward trend, peaking at 5.5K in late June.
These insights are sourced from Sensor Tower, where more detailed analytics and trends can be explored.